![]() ![]() I suggest that we limit the vision field even more and establish a new video format, which I call «Video 120». See the video in 3D on YouTube VR with any supported VR-set, like Oculus Go/Quest/Rift, Vive or PSVR. The scene is from the Norwegian town Bergen, a popular tourist destination in summer. Screendump of VR120 stereo images in the 4K VR180 format, showing cropped black borders. The storytelling videographer has placed the interesting stuff near the center for a reason! Video 120 – sharper and immersive enough How often do you stretch your neck to look straight up? How often do you brush your chin against your chest to enjoy the camera´s tripod or the shoes of the photographer? And what will you really miss at the extreme left and right edges of the picture? You seldom need those outer regions to feel immersed. Third, even 180 degrees of vision is wide-angle overkill, in my opinion. ![]() Second, using only two forward-pointing fisheye lenses makes the 3D-effect progressively weaker to the sides and approaching zero at the outer left and right horizontal limits of the VR 180 image. Expensive VR 360 setups avoid that in the (most important) horizontal direction by using many cameras and narrower vertical segments with stitching. That is an advantage, but fisheye lenses gradually lose resolution when you move away from the center of the image because the vision field is a half-sphere but is projected on the flat surface of the image sensor. Google addressed the pixel overkill of VR 360 with their VR 180 format, but even that format is wasting pixels in my opinion – for three reasons.įirst, VR180 uses fisheye lenses to cover the entire half-globe vision field, with no stitching of multi-camera images. It is contra productive to good storytelling, only useful for passive documenting. But video? How often do you look behind you in a video? 360 degree VR video is an enormous waste of pixels, with a very blurred VR world indeed, especially in 3D, where you have to share the available pixels between left and right images.Īlso, showing every angle is unnecessary for the video author who wants to focus attention on what is important. New 6 DOF standalone headsets like Oculus Quest might justify such an extravaganza, as you will probably move in all directions when standing and walking in games. Traditional 360 degree VR is very graphically demanding. This is a scene from one the author´s videos, where you take the passenger´s seat in a sight-seeing flight over one of Norway´s most remote bush strips, where bear and wolves roam. This device is not, and may not be, offered for sale or lease, or sold or leased, until authorization is obtained.Why narrowing the VR field is a good idea.Į-mail to if you have comments/suggestions to improvements in this blog entry!ĭeclaration: This posting has a CGI (Cranky Geezer-Index) of 20.ģD VR-video give you an immersive you-are-there-experience, even if the format is still lacking resolution. ![]() This device has not been authorized as required by the rules of the Federal Communications Commission.Available early next year on and at Apple retail stores in the U.S.Avatar: The Way of Water © 2022 20th Century Studios and TSG Entertainment Finance LLC.Everything Everywhere All At Once © 2022 A24 Distribution, LLC.Not all content may be available in all areas. A subscription may be required for some services.Officially Licensed Product of the National Basketball Association. © 2023 TAKE-TWO INTERACTIVE SOFTWARE INC.Vision correction accessories are sold separately. Battery tests are conducted using specific Apple Vision Pro units actual results may vary. Battery life depends on device settings, usage, network, environmental conditions, and many other factors. Tested with Wi-Fi associated to a network. FaceTime tested between two Apple Vision Pro units with Personas enabled. Internet browsing tested using 20 popular websites. Video playback tested in conjunction with an Environment, using 2D movie content purchased from the Apple TV app. Testing consisted of full battery discharge while performing each of the following tasks: video playback, internet browsing, spatial video capture, and FaceTime. Testing conducted by Apple in May 2023 using preproduction Apple Vision Pro units and software.* Available later this year on iPhone 15 Pro. ![]()
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